The project is about making electronically augmented printed book based on an illustration of a song.


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A basic claymation platform game about problems of Istanbul streets like cars, rubbish and mud holes. See the Project Proposa [pdf] for more info.

and you can even play the game here : )

I named my project primitive, because I aim to observe the collaboration of people who are activating one side of their brain
much more than the other side while playing a game in which they have to use their primitive knowledge about recognizing
and learning.
My project is going to be a kind of puzzle/chess game that should be played in both faculties (FASS and FENS) in order to
see the result. I will make users to create a picture on canvas using primitive shaped pieces and contact with each other
while playing the game.

primitiv_project document (pdf) primitiv_cd-1 primitiv_cd-16 primitiv_cd-18 primitiv_cd-23 primitiv_cd-24

Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environ- ment whose elements are augmented by virtual computer-generated imagery. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally usable. Artificial information about the environment and the objects in it can be stored and retrieved as an infor- mation layer on top of the real worldview.

In the light of this information; this is an interactive invitation project, which uses Augmented Real- ity technology. This invitation gives the opportunity to users get more information more than they can get from a normal information, more visuality and suggesting a control mechanism without touching the mouse or the keyboard.

Invitation designed by the shape of cube, which can also fit into an envelope to send when it is unfolded. This cube has four faces, which has markers on it. In the other two faces are only informative such contains the link that user should reach and see the real virtual invitation. Four markers include the information of layout, replacement of the exhibition area and invitation text in 3D environment so that user can navigate in the 3D models, see the layout, experience the space before he/she go there.

project_document4 (pdf)

making of video >>>

popup_kup2  POSTER_AUGMENT

Peep Hole is an interactive installation trying to create a certain amount of curiosity on people in order to direct them to an action where they will try to find out an event that is actually hidden from his/her view. Peep Hole is a new media project to show constant change of power and annoyance of being watched by an unrelated subject.

Peephole_document (pdf)



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